Online interest in the podcast network Wondery. Virtual reality and augmented reality gaming tech is making strides. Video streaming (SVoD) revenue is expected to total over $85 billion per year by 2025. Offering up analysis and data on everything from the events of the day to the latest consumer trends. Following on from the popular revival of the Gilmore Girls last year, in 2020 we could see some form of revival of an even bigger show – Friends. Searches for the term "Patreon", a crowdsourced funding site for creators of all types. New Trends To Look Forward To In The Gambling Industry Since adopting the online revolution, the gambling industry has become one of the big powerhouses in the entertainment industry, and more of us are now inclined to get into gambling due to the accessibility that we have to the market. The media and entertainment industry consists of film, print, radio, and television. And mobile gaming is more popular than ever. Some include tie-ins to current events and popular TV shows. And some individual episodes attracted upwards of a million views. 2020 will hopefully be an exciting year in which we see quality releases and industry moves that reflect the times we’re living in and the high standards audiences are demanding. Where are the opportunities for growth and potential challenges for telecommunications, media and entertainment companies? (Don't believe us? Online searches for "bikepacking" over time. Cloud gaming solves this problem by streaming video game content from remote servers to your device. But from 2020 onwards the search term has really gathered pace. These podcast networks have attracted plenty of attention from investors with deep pockets. In a recent Facebook Live, industry experts discussed the 15 trends that were are emerging from or were enhanced by the current pandemic. Discover what can be learned from 8,000 global survey responses and thousands of social posts. Media and Entertainment Industry Trends Driven by COVID-19. Apply to Warehouse Worker, Event Coordinator, Customer Service Representative and more! And the supergroup BTS made a big splash in April with their live #HomeFest performance on the Late Late Show with James Corden. This has the potential to spark a huge outpouring of love and sadness from devoted fans, who’ll often club together to make their displeasure at such a decision known. That said, we found that documentaries formed a large chunk of TV-related conversation in 2019, and 2020 could see even more of an appetite from viewers for long-form deep dives. It’s not just the content itself that needs to meet shifting expectations – entertainment providers must also battle with challenges around the medium of delivery, the cost, and audience access to that content. Events industry behemoth Live Nation sold 52.5 million tickets in 2017 — almost 40 million more than closest competitor AEG. In February 2020, Korean-language Parasite became the first foreign-language film to win Best Picture at the Oscars. While most creators use Patreon to supplement their income, others are making a killing from this model. That number has since risen to 73.7 million. That way, your computer (or phone, or smart TV) isn't the one doing the heavy lifting. pic.twitter.com/EHrxAsJUb1. The Korean Wave (or Hallyu) refers to the way South Korean culture is gaining international popularity. These activities may not be 100% new, but they've been getting more popular each year. It's all about the money, according to survey and social data. Between 1 October and 11 November, we found nearly 300k public posts online about Aniston and/or the Friends reboot. These trends included engagement with entertainment beyond the park. Generally speaking, we found that quality was the most important thing, followed by affordability. Fitness is a … “One of the big trends for the entertainment industry next year will be the use of online interactivity for their content. These events not only make up a chunk of our social lives, they can also generate big business. Whether you're in the entertainment industry or just looking for something fun to pass the time, these are the top trends to watch. But things get more complex when you break things down by location. Paid over-the-top or OTT streaming services have been popping up left and right to compete with incumbents like Netflix, Hulu and Amazon Prime Video. Do you agree to our cookie policy? The entertainment industry is quickly moving from the living room to our pockets. By using our site you agree to our It also assesses emerging as well as historic consumer trends to evaluate their impact on the demand dynamics in Global Automotive Entertainment … The entertainment industry has long influenced the products consumers buy. The problem is: many creators have a difficult time making a living off of YouTube ad revenue. IBISWorld's statistic shows that as of 2021 the market size of the Arts, Entertainment and Recreation industry is $263.0bn an … VR and AR may finally realize their potential. T he M&E sector witnessed a shift in demand patterns as consumers actively sought alternatives and had the time to try new things. (One tell-tale sign: TikTok-related products and services that have started to surface, like TikTok editor and TikTok lights.). Respondents in the US cared most about ‘Affordability’ compared to those in other countries (and they seemed to care a lot more about affordability than quality when it comes to entertainment). Add widespread political and technological change to the mix, and you could say the entertainment industry is one that’s facing more disruption than most. Here are the 7 biggest entertainment trends in 2021. Online searches for "bikepacking" over time. The growth in VR/AR eyewear stalled in recent years, … As mentioned above, streaming has managed to become the primary revenue driver for video and music. And now has over 3 million paying subscribers. But while Facebook has impressive numbers, it's far from trendy. (The one YouTube has been sitting on for years.). 2020 will likely see more people switching to new ways to enjoy entertainment, and traditional sources without a plan for serving these consumers this ought to get moving. This will continue in 2020 where media Trend #1: Reimagining live entertainment For live entertainment lovers, 2020 was the worst year on record. Following are the upcoming media and entertainment industry trends of 2020: Ad-supported video: Many of the consumers prefer advertisement-free content. And it has plenty of new programming too, like their flagship show, The Mandalorian. A recent mini-series created by soccer stars Trent Alexander-Arnold and Andrew Robertson was hosted exclusively on IGTV. Entertainment Industry Trends: What’s in Store for 2020? Fitness is a "meta trend" that's impacting lots of areas of our lives. Entertainment is known for its ability to adapt to and reflect quickly changing consumer tastes. IGTV, launched by Instagram in 2018, is now integrated into the main app. But outside the house, things are more interesting: If you don't mind a little danger, axe throwing has been taking off. Aided by the growth of digital infrastructure, consumption patterns shifted and increased across online news, gaming and entertainment. Unlike Kickstarter, Patreon supporters voluntarily pay a monthly fee that goes directly to the creator. Finally, K-pop is finding a bigger international audience as well. 1: Mobile streaming losses ground to television 2: OTT services witness a sudden surge in demand. For example, artist Amanda Palmer brings in an estimated $25k/month from her Patreon supporters. And podcast networks are aggressively buying and developing new series. Videos and streams of people eating on YouTube and Twitch are attracting large Western audiences, pulling in up to tens of millions of views each. And just 5 months later, it had already surpassed 50 million subscribers. Branded podcasts prove the format can work as marketing just as well as it does as entertainment. Streaming and the digital world are dominating the entertainment sector on a global scale. And specific examples of what's pushing each trend forward. Content exchange will enable higher revenue. Inside, you have garage gyms, Zwift and Peloton. What are the top reasons consumers advocate for or detract from big retail brands online? There are about 3 billion gamers in the world. The Xbox Series X and PlayStation 5 were both released in November 2020. 123 Entertainment jobs available in San Antonio, TX on Indeed.com. Movie theater … And those users aren't afraid to invest in getting more followers. According to multiple surveys and our own observations, we have entered into continuous and rapid industrial development. And, if content or conduct falls short of those standards, the internet will be watching. Company number: 03898053 | VAT number: 754 750 710. It also chimes with what we saw above about survey respondents in the US valuing affordability over quality when it comes to entertainment. There are lots of entertainment trends in the gaming industry happening right now. As 5G coverage expands through 2021 and beyond, video streaming and download speeds will rise. In fact, there are now over 1.5 million active podcasts. Amateur podcasts are springing up every day. And the True Crime Obsessed podcast is thought to bring in over $190,000 in monthly revenue. The US video game and eSports industry continues to see healthy growth across all segments. And very few of them have the hardware required to play the latest, most demanding games. One of the most transformative tech solutions in the past few years, AI has been used in numerous ways to improve customer experience and streamline business operations. At the same time, Disney is using its deep back catalog to attract subscribers to its service, Disney+. All our latest data stories and insights straight to your inbox, Copyright © 2021 Brandwatch. Towards the end of 2019, Jennifer Aniston caused a stir online both by posting a selfie to Instagram alongside her old co-stars and by hinting that they were working on something new together in an interview with Ellen DeGeneres. The winds of change are blowing harder than ever, and it’s with this stormy context that we look ahead to what 2020 could hold for the entertainment industry. So attitudes towards how good content should be and how much one should expect to pay for it seem to differ country to country, and any brands looking to launch into new markets should be aware of these differences. use of cookies But no matter which platform ends up on top, one thing is for sure: social video is a huge trend. But it looks like in the future, anyone with a good Internet connection will be able to play the best games. But the most important gaming trend of 2021 may be cloud gaming. But the industry is also getting a lot more professional. Many K-pop groups had planned tours across North America in 2020, before the coronavirus thwarted those ambitions. That followed their $337 million purchases of Gimlet Media and Anchor back in 2019. Online searches for "Amazon Prime Video". Then 2019 was a quieter year for cloud gaming. This has resulted in the growth of data. There may be a bumpy road ahead for cloud gaming, like any new technology. Loved by over 65,000 people at companies like: Co-founder of Exploding Topics and GrowthBadger. - Media & Entertainment Industry Trends, Technology and ResearchMedia & Entertainment Industry Trends, Technology and Research on 5 Reason why 2015 is the year of OTT; Virtual MVPDs are finally hereMedia & Entertainment Industry Trends, Technology and Research on Cloud Media Services:Opportunities, Trends and Challenges – Part II Introducing: The Brandwatch Customer Loyalty Report 2021. Check out what Microsoft, Basecamp, and even Gucci are doing with theirs.). With so much money at stake, you can bet that the writing, stars, and production quality of the average podcast will just keep getting better. And with 1.25 billion monthly viewers, it may be working. 2019 saw a number of powerful documentaries hit streaming services online, not least the two high profile Fyre Festival documentaries early in the year. Wondery in particular has been on a tear lately. Meanwhile, those in Mexico and Spain were very much in favor of quality over affordability, with just 5.8% of those in Spain and 4.1% of those in Mexico selecting affordability as the most important attribute an entertainment brand could have. If the backlash is big enough, the network can always backtrack on the decision and make sure the much-loved show continues to live on. Crowdfunding sites like Pateon have exploded to help fans support creators directly. The entertainment industry is formed by a variety of sub-groups that create and uphold the groundwork for the entertainment industry at large. The research report sheds light on current trends and recent developments in Global Automotive Entertainment Systems Market. What is the market size of the Arts, Entertainment and Recreation industry in the US? Now that we have looked at a few trends in the entertainment industry, let us look at the digitization of the industry and how the digital revolution in the entertainment industry is impacting the stakeholders. Brandwatch data reveals some of the biggest consumer trends for the entertainment industry as we head into 2020. This simple reason has made it essential to utilize data and process of analysis to ensure success. Revenue trends in certain core segments, including broadcast television, media networks and radio, tend to vary with consumers' and advertisers' preferences towards new forms of … When we’re constantly told about dwindling attention spans and the need for short-form content, these lengthy, detailed explorations of serious (and sometimes not so serious) subjects feel like a strange medium to emerge in the current climate. The Digital Consumer Intelligence Maturity Model How connected is your organization to its customers? For instance, “Top Gun,” the hit 1986 film about a U.S. Navy pilot, helped popularize Ray-Ban‘s Aviator sunglasses. In 2021, it's expected that 120 million people will listen to podcasts at least once per month. Bridging Media and Retail: 3 Entertainment-led Purchasing Trends. The digital revolution. And we think social video usage will, too. Industry Top Trends 2020: Media and Entertainment S&P Global Ratings November 19, 2019 4 expected to spend approximately $14 billion-$15 billion on content in 2019, up from $12 billion in 2018. 209 Entertainment Industry jobs available in San Antonio, TX on Indeed.com. With people working from home, they are able to watch content during the day, which is something that we did not see before. Industry market research reports, statistics, analysis, data, trends and forecasts. You’ll find them under ‘Products’ in the navigation. By 2024, Media & Entertainment industry is expected to reach $39 bn and a CAGR (2019-24) of 9% The overall online video market for India is projected to grow at a CAGR of 26% between 2020 and 2025 to reach $4.5 bn in revenue over the next five years We bring together survey and social data from thousands of people around the world to find the biggest consumer trends for 2020. Wondery has backing from 20th Century Fox as well as VC firms like Greycroft and Lerer Hippeau Ventures. At the time of writing, the biggest new video-based social network has over 800 million monthly active users. Apply to Event Coordinator, Digital Assistant, Usher and more! But the idea of a clearly-defined niche has been working elsewhere in the streaming world. Major offerings include Nvidia's GeForce Now, Google's Stadia, Sony's PlayStation Now and Xbox's Project xCloud (now integrated into Game Pass). This chimes nicely with our Social Index, which found streaming services hitting the top spot in Q3 2019. 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